Lynne's Blog

March 20, 2011

Pragiuem – Doll Texturing

Filed under: Professional Project — lynneliu @ 2:53 pm

Since I was interested in learning how to texture things properly in maya, Jakub offered me the opportunity to texture the doll that I modeled. Although, to fit the appearance of the doll with the other two characters, he slightly edited the model’s face to be more pointed. He then set up the doll so that it was using the exact render settings that he wanted as well as the exact colours. As you can see from below, the render settings made the doll way brighter than in the maya view, so I had to change the shadows and highlights of the textures quite a lot because they would look very different once rendered.

Before texturing screenshot:

Before texturing render:

So I was given a uv snapshot for each of the body parts and asked to make a coloured image for the texture, a grayscale image for the bump map and a black image with slight highlights for the specular map. This took a fair bit of time because I had to make three images for every single body part. Below are examples of each of the three different images I had to make for each one.

UV snapshot example:

Arm texture example:

Bump map example:

Spec map example:

Below shows just the texture image for each body part. Jakub wanted the texture to appear very obviously painted, which is why a lot of them are done in a sort of rough way, to emphasise the painted strokes.

Button 1 texture:

Button 2 texture:

Feet texture:

Hair texture:

Hand texture:

Head texture:

Upper arm texture:

Upper leg texture:

Lower leg texture:

Head scarf texture:

Shoulder texture:

Trousers texture:

Top/dress texture:

Top/dress obj:

The textures may look a bit weird on their own, but they look a lot better on the doll, and this is often the case with painted textures, because it is most important that the texture looks okay on the actual model, for that will be the final thing.

Most of the textures were fairly easy to create. The most difficult part was probably the top/dress, as I had to be very precise with the painting to accurately draw on each frill for the front of the top. This would have been incredibly difficult and frustrating to do if I had used the uv snapshot only, for I would have had to do an extremely large amount of trial and errors. So, I used Photoshop’s 3D ability and opened an ‘.obj’ version of the top and painted on the frills onto this three dimensional object. I then transferred the textures from the obj to a 2D file with the uv snapshot overlayed and neatened up the frills in this file. The three dimensional painting in Photoshop is really useful for marking out the locations of intricate details like the frills, but it’s not very precise, so it’s still better to use the 2D function to neaten things up.

Completely textured doll screenshot:

Completely textured doll render:

I think the final doll turned out quite like how I think Jakub wanted it, so I’m happy with the result.

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