The quality of this isn’t as good after uploading it to the web. I might try and upload it on youtube, but it’s 400ish mb so don’t know if it’ll work.
This is the finished version of my animation. It has traveled quite far from my original starting point, which was to use attractive texture and abstract 3D shapes as a form of motion graphics. However, I didn’t know enough about texturing to be able to make the kind of textures that I wanted (very glossy/shiny colours), so I moved on to the idea of using fractal graphics as I knew how to make them. I then discarded the idea of only using abstract shapes because I don’t think the animation would have been as long or as interesting. The abstract shapes I was thinking of making would have been good to go in the background of something like credits.
So I then decided, after Mauricio taught us to model the Jetfire robot, I that I would model a robot similar to that and then apply fractal textures to it. I felt this was a good choice because it created a character, which gives the animation more of a purpose. I was then going make the character dance to a music track that I would make because that would make the fractals move in a similar way to the abstract shapes that I was going to use. However, I realised that that would be too similar to my night out project, where I made the tachikoma dance to the song. So, I decided to add another character, as this would mean that my model can interact with the other character instead of dancing, creating a small bit of narrative.
After looking at other peoples models, I felt like I should’ve made a more complex model because I wasn’t pushing myself as hard, but then I realised that a complex model usually makes texturing the animating harder (as there are so many more things that can go wrong) and so the texturing and animating won’t be as good, so I decided that my model was adequate as it allowed me to texture and animate effectively. I think if I use maya again though, I will definitely be more ambitious with the modelling and make the models more like characters rather than abstract shapes.

















































