The finished product:
The quality isn’t as good on this one because it had to be compressed but it was the only way to upload it.
Visuals – me.
Music and sound effects – Doug Brown.
I’m really pleased with this outcome overall. It feel’s like I have learned a lot about Maya (through the teachings of Jemma and Ash), seeing as I only really knew how to model objects made of straight lines before this project and I can now model smoothed objects like the cat, and really complex objects like the gun. The gun was probably the hardest to model and it’s a shame you can’t really see the detail in the final thing, but I think modeling the gun helped me a lot with learning how to model complex shapes. It also took me an excessively long time to figure out how I wanted Pixel Cat to look, I guess that’s because it’s my first time making a 3D character design for a project. I think I should be able to come up with a character’s appearance a lot quicker in future.
The next problem was texturing. I love shiny textures but in this case, shiny textures were extremely hard to make because there wasn’t much in the surroundings to reflect off the shiny texture, which sometimes made the texture seem dull. I managed to sort of get round this by making a massive white sphere around the cat, which made him look more reflective. One thing that I wanted to try and do but didn’t manage to was to create and import a HDRI image of my kitchen lighting, but because no one really had time to teach me how to do it and I couldn’t figure it out myself in the time we had, I ended up just using the white sphere.
Rigging was okay but if I didn’t learn how to paint the weights of each joint, the animation would have looked really weird, like his whole body would’ve moved if his arm moved or something. There were just so many little problems that I kept encountering in Maya, which if weren’t solved, would have made the whole thing look terrible. However, I think I know now how to reduce the possibility of these problems occurring so I should hopefully have less problems like these in future.
I then encountered the problem of filming the background. I tried filming it with a high quality SD camera, but the footage turned out extremely blurry and grainy (this was caused by the fact that nothing was moving in the static shots). I decided that I couldn’t use that and so I borrowed Alex’s SLR and just took stills which looked a lot better and crisper.
Then came the animating step. The actual animating wasn’t that difficult to do/work out, but I had to work with 26 difference maya scenes so it took a long time to apply the same settings to each scene and make sure all the shot matched up without any obvious continuity errors. Then I had to wait until Mauricio taught us how to make and render shadow layers and composite the everything so that they looked really like they were really in my kitchen. This part was quite tricky to do because there were about 5 settings that you had to make sure were exactly right or else the shadow layer didn’t work. So there was a lot of frustration caused by the shadow layer not working. Luckily I managed to sort it out, so I then composited everything in After Effects, at which point I noticed that I really needed to add a reflection because the kitchen surface had reflected all the real objects. The reflection for each shot had to be done in different ways because some bits were more reflective than others. For a lot of them I just duplicated the character and flipped him upside down and lowered the opacity. However, that didn’t work for some of them as you could see the reflection of the of the object behind him through his reflection, which wasn’t really right so I had to figure out other ways of doing it. As for the reflection in scenes with a lot of objects, I had to re-render some of the objects separately to use them for the reflective layer because if you have loads of objects in one scene and you flip them all upside down, they’re often at a weird angle to the original because the perspective is not from straight on.
I then let Doug handle the music and sound because he was clearly very good at doing it and I didn’t have access to a sound effects library and didn’t really know how to use programs like l
Logic, which I would have used to make the music and record the sounds. I did help a bit with a few of the sound effects in the end though, because I wanted a few minor adjustments to the original soundtrack he made. I think in future though I would like to have a go myself at making the sounds for my visuals because he showed me briefly the basics of how to use logic and hopefully I can work with that.